Sheffield FPS: Reprise

It has been way too long since I’ve worked on this, and a trip into the city centre had inspired me to pick up where I’d left off with the project: which insofar has been work on a few buildings, no actual gameplay implementation…yet.

Naturally, I will have to carefully consider the plot-line – masked protesters amidst a war within the city doesn’t feel dystopian anymore, it’s practically a reality.

This is a short video demonstrating the process used to import the base character from the Armory first-person template project into the 3D representation of the map.
Really, it’s a compilation of the past week or so’s screen recordings that I hadn’t done anything with.

And this is it working!

In between these two videos, I’d also done a calibration live-stream, in preparation for future development streams, in which I had one mystery viewer observing the whole show, and I have no idea who it was!

I haven’t embedded it here because it isn’t so integral to the story that it needs embedding, and if I were to episodify them all, this it would be a pilot episode, or a dress rehersal: feel free to have a watch, though.

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