In a very delayed video that I’ve been chipping away at all month, I look at the new TPS 1.8 framework, import the Leadmill model and start work on the Hygge coffee shop
You may or may not have noticed, but there’s a new page on the menu – this is a placeholder for a YouTube playlist of any videos I’ve colourised; there’ll mostly public domain works but the idea is that you can play them like a TV station.
The URL for the page is: https://thefan.uk/colourised
A staple of Sheffield nightlife since the 1980s, an establishment that has seen many bands pass through its doors in the time it has been open.
It currently faces being sold by it’s landlords.
Modelled in Blender
Following on from the last post, I build some custom meshes to swing from using the grapple hook. In this case, a CCTV camera.
The latest instalment of MrWhiz’s TPS version, based on the Advanced Locomotive System v4 has been released on their Patreon. In this video I try it out and implement it into the map
In this video, I’ve used the Unreal plugin to create a level of Sheffield, and used a photogrammetry dataset of Boston, MA.
If you’re looking for a step-by-step introduction, this playlist was the source inspiration for this video:
South London Hi-Fi – Sky View Well (from YouTube Audio Library)
The first thing I did, after loading the Epic Launcher was to add the Cesium addon from the Marketplace, and if you’d like – you can download the free sample projects to have a look around, and see how it works.
I’ve not gone over them in this video, as I’ve wanted to keep it as short as possible.
When you’ve downloaded them, install them to your engine – and create a new, blank project and enable the Cesium Plugins by clicking Edit -> Plugins within Unreal and enable Cesium (this will cause a browser restart).
Next up, re-open your new project file and ensure that Show Engine Content is enabled on your Content Browser. If you scroll through the left panel, you’ll see a Cesium folder.
Open this and drag in the Dynamic Pawn blueprint, and a Cesium Sun Sky object onto the scene.
Then click the Cesium icon on the toolbar, and you’ll have a menu appear on the left of the place actors window, you can click the + icons next to the items to add them to the map, start with a World Terrain; this will be where you’ll be able to dictate the latitude and longitude, and the zoom level
[to be continued]
A composition of screencasts of the segments I’ve been working on the past few days.
I’ve been out and about and taken some reference photos (and borrowed some) of Park Bridge in Sheffield.
I’ve been exploring the elevation of the city; how some areas of the city are higher than others, and looking at walkways to navigate the map.
In this video, I work on the alleyway next to Argos that leads to the Dove and Rainbow, and make a start on the Natwest building.
Music: Unicorn Heads – Early Avril
I specifically chose this track, because when I saw Run Logan Run in Sheffield last week, they honestly blew me away.
How a drummer and a Saxaphone player can evoke so much emotion is absolutely admirable.
In short, I’m using a spline system to map out the roads of the Sheffield level. Sheffield is not a flat city, so I had to find a way of matching the terrain for the roads, and I’d almost given up – but having a musical two-piece in the background, as the soundtrack to my creativity – I couldn’t help but not use them.
Bristol based Run Logan Run produce some absolutely amazing music, and their no-vocal music style really helped me think, to the point where I’d call their music medative.
I’ve seen an awful lot of bands in my time, and I’ve seen a lot of awful bands. Run Logan Run were not one of those awful bands; they were absolutely astounding live.
I wanted to use their powerful music for my latest update; I hope they don’t mind (or strike me!) but watching them inspired me so much, I wanted to make them a part of it.
I’m not affiliated or sponsored by them, but if you ever see them playing live near you; do yourself a favour and go see them.
I added a moving platform to the St. Paul’s Tower building so that it takes the player to the roof and back down again, and made a lift shaft out of the side of the building