I tried out the free lighting setup by using a model of a car from Assetto Corsa, and rendering a video of a Mixamo character against a green background.
I have to say I’m so impressed with the results of this lighting setup!
Download it from Gumroad at https://flwdbydsgn.gumroad.com
In this video, I take a car file from the racing game, Assetto Corsa and import it into Unreal Engine 5. The car I used is a Fiat Panda, but this will work with any car file.
Success Module will be activated automatically at next reboot Do you wish to activate the module now? (y/n)y Module activated
But I can live with that for now. Main thing is, it works.
Download link
The current .blend file is now hosted on this server, and is available here. If you prefer, or want to use some kind of automation via a script, you can download this from the command-line by typing: wget thefan.uk/blends/sheffield-fps-city-centre.blend
Soon I will set up a Downloads page to host this, and any other subsequent downloads in the future – but for now – this’ll have to do.
Previously…
I had started a high-resolution render to run, where I would sleep through. Alas, I didn’t sleep:
Set up SFTP for file transfers to and from the Thefan server
Set up Thunderbird as my mail client for dave[at]thefan[dot]uk
Made the design decision to put a back window on the lower floor. Not technically accurate, but this is 2030 – times have changed, people want to see out the window.
Tried to compile the game, and the textures on Old Queens Head are causing errors,
These are the textures imported with Blenderkit, which also increase the projects file-size with high resolution images. As nice as they look, for the sake of being able to compile, and for diskspace reasons – I’ve had to strip them out and will retexture the building manually using simpler UV textures.
The ADL Enivro 400 – a bus I’m sure you’d recognise wherever in the UK (and perhaps, world) you live in.
For assets such as this, moving forward: I’ll place an explorable 3D model at the top – and below will be the development process.
Current model.
Development process
Incomplete progress render
This is by no means complete. First, I will need to model as far as I can using symmetry on either side: on the side facing us, we have the door to the bus, and on the drivers side would be their cabin.
On the side facing away from us, there’s an emergency exit, too. I will need to complete the back of the bus before applying the Mirror modifier and making the respective changes on each side.
Current progress before I take a break to eat Added a floorAdded Windows; these are separate objects that I can turn off while editing the bus chassis
Added in the display.
I’ll have more work to do on this when the Mirror modifier is applied, and I can make changes to one side without it being duplicated on the other.
Day 2
Started work on the back of the bus Added in rear lights on the upper and lower deck.Added bonnet for the engine cover back window, and brought the back out a little more to add volume. I’ve also turned off Freestyle rendering, so I can see the contours of the model a lot better
Day 3
Updates will be sparse or non-existent today, I’m taking a mental health day.
The wheels are on the bus, but they don’t go round and round yet.
I’ve added some basic colouring to make it look a little less plain, and to look more like a First bus: the orange sections are where advertising panels (and registration plates) will go. This is as complete as it’s going to get today.