Normal service resumes (later today).

WiFi now works

…with a short workaround from one of my new WiFi adapters’ driver CDs that I have to run every time I boot up:

~/bin/rtl8812au$ sudo ./install.sh
make ARCH=x86_64 CROSS_COMPILE= -C /lib/modules/5.4.0-9-generic/build

M=/home/foggd/bin/rtl8812au modules

make[1]: Entering directory '/usr/src/linux-headers-5.4.0-9-generic'
Building modules, stage 2.
MODPOST 1 modules

make[1]: Leaving directory '/usr/src/linux-headers-5.4.0-9-generic'

Module will be activated automatically at next reboot
Do you wish to activate the module now? (y/n)y
Module activated

But I can live with that for now. Main thing is, it works.

Download link

The current .blend file is now hosted on this server, and is available here.
If you prefer, or want to use some kind of automation via a script, you can download this from the command-line by typing:
wget thefan.uk/blends/sheffield-fps-city-centre.blend

Soon I will set up a Downloads page to host this, and any other subsequent downloads in the future – but for now – this’ll have to do.


I had started a high-resolution render to run, where I would sleep through.
Alas, I didn’t sleep:

Set up SFTP for file transfers to and from the Thefan server

Set up Thunderbird as my mail client for dave[at]thefan[dot]uk


Made the design decision to put a back window on the lower floor. Not technically accurate, but this is 2030 – times have changed, people want to see out the window.

Updated the SketchFab version


Tried to compile the game, and the textures on Old Queens Head are causing errors,

These are the textures imported with Blenderkit, which also increase the projects file-size with high resolution images.
As nice as they look, for the sake of being able to compile, and for diskspace reasons –  I’ve had to strip them out and will retexture the building manually using simpler UV textures.

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