Commander Keen is a series of six side-scrolling platform games, and was primarily developed by id software in 1990.
The premise of the story is that you play as Commander Keen, the secret identity of 8-year old genius, Billy Blaze – and you have to defend the galaxy from alien attacks.
The first instalment is from Invasion of the Vorticons, and this is an attempt to model the layout of the first level in 3D, even to the point of decoding the signage from the Standard Galactic Alphabet, which Sheepit didn’t recognise – so the translations show on the last segment (a happy accident!)
I’ve not modelled any collectibles like the old-school Pepsi can, pizza slice, raygun, lollipop, book or the player and enemies, because I will set these up as actors within Unreal.
Fixed version of yesterdays upload that had the audio issues: my voice is at the normal pitch and speed for this one.
Recapping some of the instructions from the playlist on this tool creators Youtube channel, since the videos are silent. Also featured is a first-person mode called Advanced Shooter Game, which I may do another video on in the future.
I’ve experimented with trying different GameModes and default Pawn classes for the Player from the Unreal Marketplace, and so far have found some where I can damage the AI, and some where the AI can damage the player, but so far none that are mutual.
Here’s a little rundown of the Marketplace assets I’ve been playing with in the Sheffield map while trying to explore a framework to base the game on. I’ve also explored vehicles, because a lot of people that I show my game to, they immediately ask about driving cars…