This post will partially be about the Ground object, too – our retopologised mesh of the height map data, Terrain. I wrote about this previously, and will assume that you have read it.
The building in the post is a firm favourite of mine, Old Queens Head.
It’s not as if the thought of doing the building hadn’t occurred to me before, but something in there inspired me:
Why not use these as reference images?
How apt that the reference images have an artistically constructed floor, on the very same building I began to construct the floor for our city on.
The ground in this scene is sunken slightly where the beer garden is.
I cannot sink my ground plane in such a way because the height map,
Terrain will prevent me, because of it’s accurate topological data.
It cannot go that low without cutting a hole into it, which I’m not going to do.
So, I have to build everything around it, up because that direction isn’t locked.
Notice how the checker-board flows into what will be the right-hand entrance; this will allow for a smooth transition upon entering buildings.
This looked too odd
Better, for now.