Blender/Unreal – Importing roads, buildings and terrain.

Using the map of Sheffield I created using blender-osm, I’m individually exporting each element to .fbx, and importing them into the Unreal engine. Because all the locations have been applied, I can just set their locations to xyz, 0,0,0 and they’ll fit perfectly into their geographically accurate place in the map.

There’s a musical speed playthrough:

Or a longer, realtime version from the livestream (2hr 21):

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