Building: Mecca Bingo

There’s still the numbered board on either side of the building to complete, the four panels below where the numbered board would be is a bus stop, and the buildings to the rear need windows adding in, and an actual brick texture.

I will also place another Mecca Bingo logo near the top of the front grey wall, and a hanging advertisment banner.
The elevation of this building will be interesting to work on, because it’s on a ramp with railings.

Image from bingotastic.com

Now available on Github!

My project file (.blend) is now available on Github, feel free to download it and have a look around.
You’ll need to have git-lfs (Large File Support) installed because it’s bigger than the standard 50mb threshold, and will only get bigger!

Once you’ve installed it, you’ll be able to run from your command shell:
git clone https://github.com/davethefan/sheffield-fps.git to download the file, you’ll be able to open it in Blender as normal.
Alternatively, you can download the project as a zip file from the link above, or direct download from this website

You’ll need to have the Armory engine installed if you want to try and compile the game (which isn’t currently working) – but it’s not required if you just want to have a look around and render scenes and see how the file is organised.

Building: Winter Gardens

https://www.youtube.com/watch?v=L0aNcjTjtk8

Firstly, thanks to Sticky Pearls for allowing me to use their track, Piano Song!

This is a quick modelling of the roof of The Winter Gardens in Sheffield.
I’ve yet to build the large wooden ribs, and have tried to capture the three-tiered shape of the glass.

In this video, there’ll also be some very rudimentary cropping of some textures for a collection pack I’m putting together for UK urban environments.

This will be a free, regularly updated release, and available here and github….at some point.

Building: Poundland

Wasn’t entirely happy with this one

Here, I’ve created some 3D mesh from Text, and changed the font to Mixage Bold (the closest I could find to the actual font) – made it emit light, and placed it behind green glass so it gets that ambient glow.
I can only assume that the reason it is levitating off the ground is because of shoplifters!

I’m not 100% satisified on it, but hey – that’s todays building and none of them are going to be perfect on day one models.

The Roebuck [Images]

Just a quick update, because it has been a couple of days.

There’s still a bit of work to do on this, but this weekend I’ve had a bit of a rest from it and got trashed on Friday night and Saturday morning, not going to lie.
Saturday daytime, I just could not get into it because of how delicate I felt, and Sunday my internet was down until I managed to fix it late at night.

The picture used on the front of the building is from the Whatpub website

The Roebuck



Replaced the window frames and sills with actual geometry and plain textures.
Windows are set to Armory Glass, so will show up as completely transparent in the viewport, renders and game engine.

For this building, I’ll need to:

  • Complete the roof
  • Bottom row of windows and doors
  • Additional building adjoined to the pub
  • The beer garden area
  • The sign hanging from the side of the building

At a later date, I’ll be modelling building interiors, but this will be another stage of the development process.