Building: Charles Street / Genting Casino [screencast/UV Mapping Basics]

Music: Filamenta (Original Mix) by Microtrauma (Released on Einmusika Recordings)
I’ve no rights to this music and have used it to teach the you the basics of UV mapping without permission.

We slow things down a little, and relax to some nice tech beats while texturing Charles Street car park, the ‘Cheese Grater’ as it’s oft known by locals.

These are base paintings and will be elaborated upon later , adding finer detail in both the image texture, and the mesh it envelops – but for now, we’re just wrapping the images around a box – and telling our UVMap which portion of the image our faces have wrapped onto it.

These models lack detail because I don’t want to get too fixated on one building when there’s a whole city center to bring to life – as well as ragequitting, this is why I’ve made the decision to put the Genting entrance on hold for the time being and work on another building.

Final render from this view for some time.
I’ve raised the roof of the Cheese Grater to make it look more cube shaped.


Currently trying to model at least one basic building to the point of some resemblance every day.
Won’t take too long, eh?

Charles Street ‘The Cheesegrater’ / Genting Casino

No video tonight, I’m still not finished with this one – and since it’s technically two buildings, I’m allowing myself two days.

I’ll share some picture updates here:

Charles Street car park, with the windows to Genting to the right: to the left, the UV material is broken, so I’ve reset it and turned the material to a neutral grey while I model it.

Adjusted the colours in GIMP for a bit of a different feel

Foyer area and signpost is still incomplete, it’ll be a reasonably complex scene.
I’m not sure where the glow is coming from – it looks inviting enough though, doesn’t it? Once the windowframes are blocked out, I’ll be able to turn the windows into coloured glass (which didn’t quite turn out the green I was expecting) it should spill out into the street: adding some ambience.
For this, I’ll use an Armory glass material, Cycles glass material will not work.

Filmic colour management really handles the light more realistically than sRGB