21
Nov
2020

Retexturing buildings in Unity after importing from FBX

I have exported the Sheffield map from Blender into an .fbx file, and imported the file as an asset into the game engine, Unity – but the texture files needed manually reimporting and assigning to the buildings.

Base map was originally generated with the blender-osm addon, and I’ve modified each building individually.

Music: The 126ers – Heads Up

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