Lord Nelson, a public house on Arundel Street, known for its vibrancy.
The only UV mapped parts of this building are the doors and banner: the rest are plain colours picked from the reference image at the bottom right.
The windows are a generic glass texture I’ve been using for almost every building, this is so that any changes I make to the standard glass in the environment will affect every building at once.
I have done this deliberately, because I know that the game engine is very funny about transparent textures, and will refuse to compile if I don’t get it just right.
![](https://usercontent.one/wp/www.thefan.uk/wp-content/uploads/2019/12/lord-nelson-1.png)
![](https://usercontent.one/wp/www.thefan.uk/wp-content/uploads/2019/12/lordnelsonuvmap.png)
The UV map will later be expanded upon with brick textures, and promotional signage for the side of the building like chalkboards and banners.
![](https://usercontent.one/wp/www.thefan.uk/wp-content/uploads/2019/12/lord-nelson-no-logo.png)
This is an earlier render from before I’d mapped in the logo text and doors from the UV map above. The black ‘skirting board’ texture also needed a bit of work.
Blender’s Freestyle lines help to add perspective, a bit of a comicbook feel and help identify issues with the texturing of the mesh – it really helps with scenes like this, because if you know the area, it automatically looks familiar to you.
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