St. Pauls Tower [screencast/game asset]


To call this an Episode would be a tad unfair – there’s no dialogue per se, it’s a compilation of screencast segments where I’m making an attempt to texture one of the most icon buildings in the city center – with the tallest building there is.

I wanted to use the music from the end of my last video, in which we walked around the city a little – so in this video, I’ve used the whole song to show some screencast footage of building it, the clips aren’t really in any chronological order, more a stylised arrangement to the music.





Spoiler alert:
The video dramatically ends with an Armory error message fade to black.

Uniform receiveShadow not found.
Uniform lightProj not found.
Uniform envmapNumMipmaps not found.
Uniform receiveShadow not found.
Uniform lightProj not found.
Uniform lightProj not found.

As a chaos magickian who loosely holds a belief system which involves being your own God (or at least convincing myself I am during gnostic states): switching on the lights should be some day one shit.

In the last video (Episode 2), I was able to export the city to the Armory engine, but pardon the pun – it was very foggy.

Now, we have a Skylight, we need to tell the game engine which objects give out light, which receive light, and what objects cast and receive shadows – so it knows how to dynamically interact with it in our game environment.

Thanks for reading!


Music: David Guetta Ft Kelly Rowland – When Love Takes Over (Buzzby & Dane Robson Remix)
https://soundcloud.com/danerobson
Big thanks to Dane for letting me use this track.

The Burner Effect – Development vlog – Episode 2

Have your volume control ready, because the start of the
audio in this is broken!

In this video, if you can hear it – we have a look at the Peace Enforcer model I teased about in the last videos title, and optimising your renders for sales on Redbubble.


My microphone volume is incredibly low (and I can’t be bothered to rerecord it), so I’d turn your volume up _after_ the first musical segment to actually hear what I’m saying.
To save you damaging your eardrums, the first sentence is:
‘Hello, I’m David – and this is the second instalment: aaand I’ve rendered this way too fast, so straight on with the mu–‘

I will be looking at using the blender-osm plugin by Prokitetkura which can import OpenStreetMap data from within Blender, and I’ll be attempting to compile it with the Armory game engine so I have the basis of a first-person-shooter level layout.

We explore Laycock House and Premier House on the map, and compare the building shapes to how they are in the real world, and I don’t want to spoil it for you – but we have some success with exporting to the Armory engine!

Music (Peace Enforcer):
Henry Homesweet – Joshy

Music (Armory export):
David Guetta Ft Kelly Rowland – When Love Takes Over (Buzzby & Dane Robson Remix)
https://soundcloud.com/danerobson